Final Fantasy Xiv Offline Cracking 4,2/5 6323reviews
Final Fantasy Xiv Offline Cracking

• • • • • Series Release September 30, 2010 Mode(s) Final Fantasy XIV is a (MMORPG) for, developed and published by in 2010. It is the fourteenth entry in the main series and the second MMORPG in the series after. Set in the fantasy realm of Eorzea, players take control of a customized avatar as they explore the land and are caught up in both an invasion by the hostile Garlean Empire and the threat of the Primals, the deities of the land's Beastmen tribes. Eventually, they are embroiled in a plot by a Garlean Legatus to destroy the Primals by bringing one of the planet's moons down on Eorzea.

The game had been in development since 2005 under the codename 'Rapture', and was announced in 2009 for Windows and the. It ran on Square Enix's middleware engine, which was adjusted to suit the game's specifications.

During development, the team carried over multiple aesthetic elements from Final Fantasy XI while attempting to create something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to consoles fell through due to disagreements with about the use of.

After its alpha test and a delayed beta test, the game went live on September 30, 2010 ( September 30, 2010), remaining active until its servers were closed on November 11, 2012 ( November 11, 2012). At launch, the game was met with a: while the graphics and music were praised, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished. Critic and fan backlash caused Square Enix to suspend subscription fees, indefinitely postpone the PlayStation 3 version, and replace the development team leadership, with as producer and director. Yoshida decided to make marginal improvements before shutting down servers in favor of, a new version of the game which was developed simultaneously.

Comparison of a levequest battle in the alpha release (above) and the final patched version of Final Fantasy XIV. Final Fantasy XIV is a (MMORPG) in which the player controls a customized Adventurer avatar from one of the five playable races. Each race has two tribes, and all but two allow for the selection of male or female characters. The avatar can have their eye and hair color, facial features, and skin tone customized, and features such as birthmarks and scars can be added.

Im sry, forget what i said about replacing. Just take the Crack as your new 'Bot'. Start FFXIV in DirectX9c 2. Start Bot (it auto Attaches the Game) I cannot help you, because if normally it is working on the fly. GlumiChan is offline. Since its 2013 relaunch as A Realm Reborn, Final Fantasy XIV is one of the best massively multiplayer role-playing games going, but let’s not forget the poor.

Their chosen tribe, along with their chosen patron deity, affect their and elemental attributes. The game's opening varies depending on which starting location is chosen. Two different types of are available for players: story quests, which are unlocked as characters accumulate (EXP) and raise their while unlocking new abilities; and Levequests (leves), side quests accessed through the Adventurers' Guilds. Leves are broken down into multiple types, focusing on gathering or combat. Levequests are associated with particular (NPCs). As the player completes leves, they gain favor with three different factions and unlock new abilities, with rewards only coming from the NPCs within the factions who issued the quest. Gaining favor also unlocks a new type of level called Faction leves, which deplete a character's favor when completed.

Compared to, where party-based gameplay is forefront at all times, the gameplay in XIV is adjusted so that players can go for longer periods without joining a party. There is no auto-attack option, with each action needing a manual input while an enemy is targeted. Each action uses up a stamina bar.

Through defeating monsters, crafting items, and completing quests, players accumulate EXP which, when a certain threshold is reached, automatically increments the player's level. The player's level affects attributes such as (health/hit points), (magic/mana points), and the number of abilities available to them. Under the Armory System, a character's equipped weapon or crafting tool, determines the player's, allowing them to switch roles at will. Some classes are associated with a particular starting point.

Classes are divided into four disciplines: Disciples of War, masters of physical combat; Disciples of Magic, practitioners of the magical arts; Disciples of the Hand, crafters and handymen who synthesize and repair items; and Disciples of the Land, gatherers who collect resources from the environment. Certain abilities learned under one class may be equipped and used by other classes. The Job System (a post-launch addition) builds upon the Armoury System for Disciples of War and Magic. In exchange for restricting the range of equippable abilities from other classes, players gain access to powerful skills, magic, weapons, and armor exclusive to the Job corresponding to that class. These Jobs, based on classic, are more suited to party-based combat. Synopsis [ ] Setting and characters [ ] Final Fantasy XIV takes place in a setting. The main location is Eorzea, a continent on the larger planet Hydaelyn: this contrasts Final Fantasy XI which uses one name to refer to the entire world and its regions.

Eorzea is broken up among three main powers: the forest nation of Gridania; the desert-based Ul'dah sultanate; and the of Limsa Lominsa, Eorzea's dominant maritime power. Other important locations include the scholarly city-state of Sharlayan and the Garlean Empire, a hostile northern power with highly developed technology. Five years prior to the start of the game, the Garlean Empire invaded the land of Ala Migho, but were prevented from conquering Eorzea by the attacks of the ancient dragon Midgardsomr and his dragon hordes. In response to the Empire's threat, the three nations of Eorzea reform the Grand Companies, comprehensive centers of command which combine the cities' military and economic assets. The Grand Companies attracted people from all walks of life, who take up the mantle of Adventurers. The player character is a customizable Adventurer avatar taken from the five main races of Eorzea. The playable races are the -like Hyur ( ヒューラン, Hyūran), the -like Elezen ( エレゼン, Erezen), the physically-imposing Roegadyn ( ルガディン, Rugadin), the diminutive Lalafell ( ララフェル, Raraferu), and the Miqo'te ( ミコッテ, Mikotte).

Playable Roegadyn and Miqo'te are gender-locked to male and female respectively. Aside from these races are the Beastmen, tribes who worship ancient gods called the Primals, which require aether-rich crystals and whose presence damages the planet. Plot [ ] Beginning in one of Eorzea's three main states, the player character awakes to the Echo, a power granting them the ability to see the past. The Adventurers are initially involved in both conflicts within the nations provoked by the Garlean presence, led by the Garlean Legatus Gaius Van Baelsar, and the Beastmen's attempts to hoard crystals and summon their Primals. Eventually, a greater threat is brought to the attention of the nations by the Sharlayan scholar Louisoix Leveilleur: another Garlean Legatus named Nael Van Darnus is using arcane magic and technology to summon Dalamud, the planet's second moon, down on Eorzea to purge the Beastmen and Primals whom the Garleans hate as violent pagans.

With the aid of Garlean defector Cid nan Garlond, the Adventurers discover that Nael has set up a beacon for summoning Dalamud in the new fortress of Castrum Novum. While each nation makes individual attempts to storm the fortress, they are repelled. Faced with this, their leaders form a pact and unite the nations under the banner of the Eorzean Alliance. Now united, the nations, aided by Adventurers, successfully storm Castrum Novum and destroy the beacon.

Nael, insanely committed to his plan, makes himself into a second beacon. Though he is defeated by the Adventurers, Dalamud has descended too far for it to return into orbit, so Louisoix proposes a final desperate plan: to summon the Twelve, Eorzea's guardian deities, and return Dalamud into orbit. The Adventurers pray to altars dedicated to the Twelve across the land, then rally with the armies of the Eorzean Alliance to fight Nael's legion on the Carteneau Flats, the predicted impact site of Dalamud. In the midst of the battle, Dalamud disintegrates and reveals itself to have been a prison for the Elder Primal Bahamut. Enraged after its imprisonment, Bahamut begins laying waste to Eorzea. After the attempt to summon the Twelve fails, Louisoix uses the last of his power to send the Adventurers into a time rift, separating them from the flow of time so they can return when Eorzea has recovered.

Development [ ]. The original producer of Final Fantasy XIV, in 2007. Planning for Final Fantasy XIV began in 2005, four years prior to its official announcement. At the time, it was codenamed 'Rapture' ( ラプチャー, Rapuchā). While it had been decided within the company that MMORPGs would be mainline entries rather than spin-offs, the team was worried that the final product would be too radical for the main numbered series. The main staff included multiple developers who had worked on previous entries in the Final Fantasy series: producer had acted as the original producer for and been involved in multiple early Final Fantasy games, director Nobuaki Komoto was a director for XI and had been among the staff of, writer Yeako Sato had been the main scenario writer for XI, and had previously also been art director for and. The game's logo and some other artwork was designed.

The game's story, primarily written by Sato, was based around a central narrative complemented by side-stories. The setting and gameplay were decided upon before Sato was brought on board, with the result that she needed to consult the rest of the team when she wished to use one of Eorzea's main locations in a certain way. The story's main conflict was to be among the five main races of Eorzea and the Beastmen, with the Garlean Empire acting as a third force.

The placement of the Garlean Empire to the northeast of Eorzea was not meant to simulate a real-world location, but naturally ended up there as the map of Hydaelyn was being created. The game's logo, designed by Amano, was designed around the importance of weapons and the concept of a wheel: the 'wheel' in question was a wheel of adventurers, arranged so their backs were exposed and they needed to rely on their comrades and friends for support. For his work as art director, Yoshida needed to adjust from working on a single static project to creating artwork assets for a game which would be updated and expanded. While the game world was created around a high fantasy aesthetic, it was meant to be realistic and encourage exploration.

At the beginning of development, the team created a detailed profile of Hydaelyn, including its relation with other planets, ecosystems, climate, and geography. This was done to promote a sense of realism. Alongside creating a seamless travel experience for players, careful work was put into the topography and varied lighting of environments so they would not seem repetitive.

After the environment was created, the architectural, cultural and religious elements of the world were incorporated into the environment. City and machine designs mixed metallic and natural materials to create a combined sense of wonder and familiarity for players. The game's five playable races were directly based on the five initial races from Final Fantasy XI, with design adjustments to reflect the new setting. The developers also created two different tribes, as opposed to the single tribe set-up present in XI. Characters' movements were primarily developed using, though the recorded movements were then adjusted so they would be sharp and distinctive. Much work was invested in creating emotes, character movements chosen by the player to represent a specific mood or emotion previously used in XI.

To create realistic expressions, a character artist manually adjusted the faces for each expression. For the monsters, advances in hardware enabled the team to create more realistic and detailed character models, including detailed skin textures and carefully placed hair follicles. The game's cutscenes were first drafted using a storyboard, then when the sequence of events had been finalized, motion capture was used to create the scene in a digitized format. Lighting and environmental effects were then put in place.

One of the most challenging sequences to create was the opening real-time cutscene for the Limsa Lominsa story route: the giant sea serpent's fins were each individually animated. The game's opening cinematic was produced by Visual Works, Square Enix's in-house CGI development company. All the in-game models were first created in high-resolution form using a 3D sculpturing program, then readjusted so they could appear in the game with a lower polygon count but equivalent graphical quality. Another large part of creating the characters was their accessories: to help with this, the team developed a multi-layered development system. A technique dubbed 'polygon shaving' was used so two sets of equipment could be designed to look different while using the same model data.

Another function dubbed 'reshaping' was used to adjust the shapes of equipment and accessories. The third element, dubbed 'SSD-file', enabled the adjustment of the 'materials' equipment was made off, so its color and texture could be changed.

Rather than relying on a single design image, which would have been impractical for the hardware, the team took basic art and used to add subtle changes to each. It was then passed down to the modeling team, who used the same sculpting process as was used for the game's monsters to create high-detail models while keeping the polygon count low. The game's engine was, a specially-created middleware engine that was also used in. So that it would be compatible with the game's specifications, the team customized the engine to suit their needs. In the end, the game's chosen engine proved unsuitable to the needs of the game, rendering its internal structure 'broken'.

The game's development ended up being beset with multiple problems. According to a later postmortem, the team developing the game had an unhealthy obsession of graphical quality over gameplay content that led to other parts of the game being neglected, reinforced by the company's then-outdated development methods. A cited example of the focus on graphics was a flowerpot, which had as many polygons and lines of shader code as a player character. This high graphical quality meant that compromises needed to be made; for example, the number of players present on-screen at any one time needed to be limited to twenty, undermining the large-scale communal appeal of MMORPGs. This issue also impacted the game's environments; to save on memory space while preserving seamless travel, the team needed to reuse environmental features and textures on a regular basis.

Another problem was that the team lacked experience in developing MMORPGs, a problem that had also beset Final Fantasy XI, but had been successfully overcome. With this in mind, the team were still using the development mindset used during the, which could not hold up under the increased staff and resource needs for. A third major reason was the company's belief that the game's problems could be patched after the initial launch, compounded by the lack of an overall plan for how to deal with them. Main article: The music for Final Fantasy XIV was composed by, a regular contributor to the music of the series. Originally contracted to create the ending theme for XIII, Uematsu accepted the request by the XIV team to work on the game, leaving XIII 's theme song to be composed. Having only contributed a few tunes to Final Fantasy XI, XIV was Uematsu's first full-time work on an MMORPG.

Despite this, he treated as any other project, and had considerable creative freedom as the team's vision for the game had not been finalized. For the battle themes, he used a mix of orchestral and pieces. He worked on XIV at the same time as working on, a video game from original Final Fantasy creator. During the time XIV was active after the initial release, other composers including,, and contributed to the score. Soken acted as the game's sound director, and would take over as the main composer for its relaunch. The game's theme song, 'Answers', was composed by Uematsu and sung by Susan Calloway, who was specially chosen by Uematsu after hearing her rendition of previous Final Fantasy theme songs. Multiple albums featuring music from XIV have been released.

Two mini-albums, Final Fantasy XIV: Battle Tracks and Final Fantasy XIV: Field Tracks, were released on September 29, 2010. A full album, Final Fantasy XIV - Eorzean Frontiers, was released on September 1, 2012 as both a single album and three mini-albums. A Blu-ray album featuring all music from the original version of XIV, Before Meteor: Final Fantasy XIV Original Soundtrack, was released on August 14, 2013, two weeks prior to its relaunch. Release [ ] XIV was first hinted at the 2005 (E3) when Square Enix announced that they were developing a new MMORPG, showing it off using a tech demo. The demo included aesthetic elements similar to XI, such as races from Vana'diel. In 2006, rumors emerged that Square Enix was developing a direct sequel to Final Fantasy XI, but further details remained unknown.

During the next few years, contradictory reports were issued as to what platforms the game was being developed for: the platforms listed varied from the game being an Xbox 360 exclusive, to being for PlayStation platforms, to being for Xbox 360, (PS3) and Windows platforms. XIV was officially announced at E3 2009 for PS3, then for Windows. After its official announcement for those platforms, it was stated that a port to Microsoft hardware was under consideration. Despite negotiation with concerning an Xbox 360 version of the game, the two companies were unable to agree upon the use of, as Square Enix wanted a shared server across all platforms and Microsoft would not give them the full access necessary to implement this. Because of this disagreement and the consequent extra manpower needed to develop a version separate from the other two platforms, development on the Xbox 360 version was stopped.

According to, then-CEO of Square Enix, XIV was being planned as a serious rival to successful western MMORPG. The game was developed primarily for Windows, and was then ported across to PS3.

XIV was originally scheduled for simultaneous release on Windows and PS3 in 2010, but the PS3 version was delayed into 2011. This was explained as due to it taking longer than expected to make the adjustments needed so the game could fit within the console's limited memory. The game did not use the service used for XI. This was explained as being due to the marked decrease of content on the service. Instead, they would migrate to a new service that still allowed cross-platform gameplay, including the use of a universal Square Enix ID that would allow players to play from wherever they left off. In October 2009, the game's release was announced as being only for Windows.

First print runs of the PS3 version of Final Fantasy XIII contained a bonus code for the PS3 version of XIV for a special in-game item. Due to earlier recurring issues with mistranslations related to news updates, the team decided not to implement forums in the original release, instead hearing player feedback through fan sites and unofficial forums. Also because of mistranslation fears, dedicated teams in each of the game's release regions would gather feedback and transmit it to the development team. The game's first closed Alpha test began on March 11, 2010.

It was available only to veteran players from XI. During alpha testing, the team used player feedback to find out key problems with the game, such as limitations on graphical adjustments making the game run at a slow frame rate. The open Beta test was originally scheduled to begin on August 31, but was indefinitely postponed due to the discovery of critical bugs in the game. The Beta test eventually went live on September 2, running until the game's release later that month. It was later stated that more time should have been given to fixing bugs during the Beta period. The game released on September 30, 2010, six months prior to the PS3 version's projected release date of March 2011.

A Collector's Edition was released on September 22, allowing owners to log into the game from that date. The Collector's Edition, which was decorated by artwork from Amano and Yoshida, came with bonus items including a DVD featuring a behind-the-scenes documentary, a security token, a case for the game's box, and a decorated. The game was released with text in Japanese, English, French and German, while the spoken dialogue in cutscenes was English in all versions. Reception [ ] Reception Aggregate scores Aggregator Score 50% (22 reviews) 49/100 (26 reviews) Review scores Publication Score D+ 6.2/10 5/10 4/10 4.2/10 5.5/10 30% During its debut week in Japan, the Collector's Edition reached #2 in the PC games charts behind and ahead of.

In the UK charts, the game debuted at #10 behind multiple other games including (#1), (#2), (#4) and (#7). By November 2010, the game had sold 603,000 copies worldwide. The game received generally negative reviews at release, garnering scores of 50% and 49/100 by aggregate sites and respectively. Said 'Eorzea is a beautiful world with huge potential for vast adventures, but it's just a shame that this first voyage into it is such a mis-step'. Said that 'playing [ Final Fantasy XIV] is like playing with a toy stuck in a plastic bag: it can be fun for a while and you can get the general idea, but you can't appreciate the full experience', stating that future updates would likely rectify this issue. Said that 'Much of the promise of the combat system and depth of the crafting mechanics are drowned, unfortunately, under a sea of interface and performance issues that hinder the experience at nearly every step', further stating that while patches might improve the experience, its state at the time of the review made it 'not a world worth visiting'., in addition to warning players away from the game, said that ' Final Fantasy XIV is a notable entry to the genre but only for what it lacks'.

Was particularly critical, saying that it had been 'released before it was finished', calling it '[a] broken, incomplete mess'. Called the game 'a shallow, slow, grind-heavy MMO crippled by a horrible interface and nonsensical player limitations'. Was again highly critical, saying that 'barring a complete overhaul of the user interface, the combat, the player interaction mechanics, the progress system, and of the layout of the world itself, [ Final Fantasy XIV] is unlikely to ever be fun.' Said that while the game would appeal to some players, they advised them to 'wait another six months before even thinking about Final Fantasy XIV, because Square Enix hasn't yet got its head around its own players'. Critics agreed that the game's graphics were good, enjoyed Uematsu's score, and several praised the concepts behind the Job and leveling systems. Alongside this, unanimous criticism was laid against the gameplay pace, its convoluted interface, bugs and glitches, and the slow pace of the story.

It was generally seen as a great disappointment both as an MMORPG and a mainline entry in the Final Fantasy series. Later, as part of an interview concerning the game's later development, 1UP.com commented that subsequent patches and overhauls had turned the game into something more playable. Post-release [ ] The release of the game sparked immediate player backlash in addition to its negative critical reception. Some of the controversy was produced by the use of gameplay features unusual for the genre. The main complaint by players was the user interface, followed by problems with the performance and aspects of gameplay. The initial 30-day free trial was extended twice in order to allow players to experience the new development team's updates before committing to the game. In December 2010, it was announced that Tanaka and Komoto had been removed from their posts as producer and director, with Tanaka taking full responsibility for the game's problems.

The PS3 version was indefinitely delayed from its original March 2011 release date, with Square Enix saying that it would not release the game for that platform until it fully met the quality standards suitable for the Final Fantasy series. Subscriptions for the Windows version were also suspended indefinitely. The position of producer and director was taken over by, a staff member at Square Enix who had previously worked on the series. Among these were other staff changes: Komoto was reassigned to become lead game designer, Akihiko Yoshida became lead scenario concept artist, Hiroshi Takai was appointed as lead artist, and Akihiko Matsui became lead combat system designer. Yoshida's main priority was to make the game a playable experience after the poor launch and subsequent reaction. Through subsequent patches to the game, multiple graphical and gameplay improvements were made: among the most notable were the addition of a job system, personal, a revamped battle system, greater customization options for gear, and multiple new dungeons and bosses.

Yoshida also introduced the official Final Fantasy XIV forums in order to obtain player feedback and suggestions, and stated that interacting with and growing closer to the community would be a high priority. During this period, XIV and XI were taken offline to help with energy conservation in the aftermath of the. They went back online one week later as other means were found to reduce their energy usage that did not involve their online services. Due to the earthquake, a planned and partially-developed boss battle with the Primal Titan was cut and replaced by another Primal: the team felt that players might be offended by the Primal and associate beastribe's links with the power of earth in this context. The team could not fully mend the game in its existing form as its engine and server structure were already critically flawed. This meant that, in order to save XIV, the entire game needed to be rebuilt from the ground up. The decision to launch a new version as a reboot instead of a whole new title was driven by the need to regain player trust, which was felt would not be done by just scrapping XIV.

The original story planned for XIV was changed to build up towards the end of the original game's life, with new boss battles being introduced leading up to the final storyline. The 'Seventh Umbral Era' storyline was used as a story-based reason for the radical changes coming to the game and its landscape. In the run-up to this, reduced subscription fees were reintroduced with special bonuses included for the eventual reboot of the game, and major server merges were carried out to ease the transition between versions of the game, a move which initially provoked a negative reaction for players.

The final revision of the game was put out on November 1, 2012. After a final in-game battle where all XIV players were invited, the servers were closed down on November 11. Main article: The flawed release and poor reception of the game had a heavy impact on Square Enix: citing XIV among other reasons, the company reduced its projected income for the year by 90%. At the 2011 Tokyo Game Show, Wada issued an official apology for the quality of the game, saying that 'the Final Fantasy brand [had] been greatly damaged'. The company and development team eventually decided to scrap the current version of XIV, rebuilding it from the ground up.

This rebooted version, initially titled Final Fantasy XIV 2.0, began development in April 2011. The rebooted version was released in 2013 as, and has been positively received by critics and players. Yoshida, commenting in a later interview, stated that A Realm Reborn was just the first part of regaining player trust after the release of XIV, predicting that the process would take a long time. See also [ ] • • Notes [ ]. From the original on 2015-03-15. Retrieved 2009-06-03. • ^ Seid, Kurtis (2010-10-12)...

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• Stevenson, Alistair (2010-12-10)... From the original on 2014-02-15. Retrieved 2015-08-11.

• ^; (2010).. Final Fantasy XIV Loadstone. Archived from on 2015-03-22.

Retrieved 2015-08-11. From the original on 2016-03-04. Retrieved 2013-05-22. • Nutt, Christian (2011-04-01)... From the original on 2015-01-31. Retrieved 2015-08-13. FinalFantasyXIV European Forum.

From the original on 2014-07-28. Retrieved 2013-09-06. • Gantayat, Anoop (2011-03-23).. From the original on 2012-12-25. Retrieved 2015-08-11.

Gamer Escape. From the original on 2015-03-21. Retrieved 2015-08-09.

• Goulter, Tom (2011-12-06)... From the original on 2015-08-13. Retrieved 2015-08-13. • Gera, Emily (2012-02-14)...

From the original on 2015-08-13. Retrieved 2015-08-13.

• Gera, Emily (2012-03-02)... From the original on 2015-08-13. Retrieved 2015-08-13. • McGarr, Sarah (2012-11-13).

From the original on 2015-08-13. Retrieved 2015-08-13. • Parkin, Simon (2010-12-16)... From the original on 2014-11-10. Retrieved 2015-08-13. • Gantayat, Anoop (2011-09-27).. Archived from on 2012-12-25.

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External links [ ] • (archived December 2010).

'XIV' refers to the original version of the game, while 'A Realm Reborn' refers to its reboot. The music for the was composed by, a regular contributor to the music of the series. Several other composers including and contributed music for updates to the game.

The music for the game's reboot,, was primarily composed by Soken, who was the sound director for both releases of the game. Music from both releases of the game has been released in several albums, though no album contains music from both XIV and A Realm Reborn. A pair of containing a handful of selected tracks from XIV, Final Fantasy XIV: Battle Tracks and Final Fantasy XIV: Field Tracks, were released by in 2010 when XIV first launched. A soundtrack album titled Final Fantasy XIV - Eorzean Frontiers, containing most of the music that had been released by that point for XIV, was digitally released in 2012.

A final soundtrack album for the original release of the game, Before Meteor: Final Fantasy XIV Original Soundtrack, was released in 2013 just before the launch of A Realm Reborn, and contains all of the music that was composed for XIV throughout its lifetime. The latest soundtrack album, Final Fantasy XIV: A Realm Reborn Original Soundtrack, was released in 2014, and contains all of the music for A Realm Reborn released up to that point. The soundtracks for both releases of the game were well received by critics. Uematsu's mix of orchestral and rock tracks for XIV were praised, though the delayed release of a full album drew criticism. Soken's work on A Realm Reborn, including both his original tracks as well as themes carried over from XIV and previous games, were heavily praised by reviewers for the game.

Music from the initial release of the game has been played in the international Distant Worlds series, and books of sheet music for piano arrangements of music from the game have been produced. Eorzean Frontiers [ ] Final Fantasy XIV - Eorzean Frontiers by,,,, Released September 1, 2012 Length 3: 14: 24 ( download) Final Fantasy XIV - Eorzean Frontiers was the first full album of music from the game to be released. It was published by Square Enix on September 1, 2012 as a digital album through. The tracks include most of the music that had been released for the game at that point, including pieces that were present at the game's launch and some which were added later, including 'Rise of the White Raven', the theme for Nael Van Darnus, and the themes for the Grand Companies of Eorzea. All of the tracks from the album were additionally released on the same date in a set of smaller digital mini-albums, also released through iTunes, titled Final Fantasy XIV Frontiers - Gridania, Ishgard, Limsa Lominsa, and Ul'dah. The majority of the music was composed by Nobuo Uematsu, with additional pieces contributed by Masayoshi Soken, Naoshi Mizuta, Tsuyoshi Sekito, and Ryo Yamazaki. The 38 tracks of the album cover a duration of 3:14:24.

Derek Heemsbergen of RPGFan reviewed the album as an 'incredibly rich and diverse musical score', and felt that regardless of the reception to the game itself, that the soundtrack was worthy of a Final Fantasy game. Jayson Napolitano of, in his review of the album, found that while there were many interesting tracks in the album and that the total length of more than three hours made the album a 'good deal', that most of the tracks that he enjoyed the most were previously featured on the Final Fantasy XIV Battle Tracks and Field Tracks mini-albums. Track list No. Title Writer(s) Japanese title Length 1.

'Holy Consult' 聖なる助言者 4:53 2. 'Unspoken' Uematsu クルザスの静寂 3:45 3. 'Starlight and Sellswords' Uematsu 桟道を上りて 4:08 4. 'Flightless Wings' Uematsu 猛き嵐の剣に 4:31 5. 'Fallen Angel' 墜天せし者 6:42 6. 'Tempest' Uematsu 戦乱 12:08 7.

'Rise of the White Raven' Soken 白銀の凶鳥、飛翔せり 5:55 8. 'Born of the Boughs (The Theme of Gridania)' Uematsu 木々さざめく街 (グリダニアのテーマ) 5:34 9. 'Whisper of the Land' Uematsu 冥き地の底に 5:30 10. 'Emerald Labyrinth' Uematsu 黒衣の迷宮 5:18 11. 'Bathed in Woodsin' Uematsu 草薮を掻きわけ 3:59 12. 'Dewdrops & Moonbeams' 露の玉、月の光 3:25 13.

'Good King Moogle Mog XII' Soken 善王モグル・モグXII世 5:35 14. 'Into the Adder's Den' 双蛇党統合司令部 6:49 15. 'Seven Jesters' Soken 七匹の道化たち 6:03 16. 'Navigator's Glory (The Theme of Limsa Lominsa)' Uematsu 潮風の集う街 (リムサ・ロミンサのテーマ) 5:24 17. 'Freedom' Soken 自由なる風に吹かれて 5:50 18. 'On Windy Meadows' Uematsu ラノシアの疾風 5:20 19.

'In the Shadow of the Colossus' Uematsu 旭影を追いかけ 4:08 20. 'Horizons Calling' Uematsu 水平線の彼方 5:10 21. 'Ripples in the Sea' Yamazaki 洋上の小波 2:21 22. 'Maelstrom Command' 黒渦団軍令部 6:17 23.

'The Promise of Plunder' Soken 隠し財宝を求めて 4:00 24. 'Quick as Silver, Hard as Stone' Mizuta 疾きこと銀の如く、硬きこと石の如く 7:03 25. 'The Twin Faces of Fate (The Theme of Ul'dah)' Uematsu 運命の交わる街 (ウルダハのテーマ) 5:51 26.

'Twilight over Thanalan' Uematsu ザナラーンの黄昏 4:15 27. 'Widdershins' Uematsu 深き海の淵に 3:26 28.

'Quicksand' Uematsu 砂塵 4:32 29. 'Desert Moon Defied' Uematsu 砂礫を踏みしめ 3:52 30. 'Primal Judgment' Uematsu 原始の審判 4:38 31. 'Conflagration' Uematsu 紅き焔の熱に 4:54 32. 'The Sand's Secrets' Yamazaki 砂の機密 2:59 33. 'The Hall of Flames' Yamazaki 不滅隊作戦本部 6:17 34. 'Pitfire' Uematsu 炎獄の火種 2:57 35.

'Tears for Mor Dhouna' Uematsu モドゥーナの涙雨 6:53 36. 'Phantoms on the Lake' Uematsu 幽境 5:36 37. 'Steel Reason' Uematsu 鋼の理念 4:13 38. 'Imperium' Uematsu インペリウム 4:17. Before Meteor [ ] Before Meteor: Final Fantasy XIV Original Soundtrack by,,,,, and Ai Yamashita Released August 14, 2013 Recorded 2008 - 2012 Length 6: 05: 51 (Single ) On August 14, 2013, two weeks before the release of A Realm Reborn, Square Enix published Before Meteor: Final Fantasy XIV Original Soundtrack, a full soundtrack album with all of the music composed for the original release of the game, which had shut down a year prior. The 104-track album was released on a single and included music lasting 6:05:51, with both the original music by Uematsu as well as the additional tracks composed by Mizuta, Yamazaki, Sekito, Soken, and Ai Yamashita during the game's run.

The disc also included a remastered version of the 'A New Beginning' trailer and a bonus download code for an in-game Dalamud Minion. The Blu-ray disc allowed purchasers to rip digital copies of the album on their Blu-ray devices to play without the disc.

Emily McMillan of Video Game Music Online generally praised the music, praising some of the newer tracks and Uematsu's work on the more orchestral tracks. Her main criticisms were that some aspects seemed artificial and that the composers were playing safe with the themes and motifs used. Before Meteor appeared at position #11 on the Japanese album charts for its release week and remained in the charts for three weeks. Track list No. Title Writer(s) Japanese title Length 1. 'Prelude – Remembrance' プレリュード ~追憶の煌めき~ 5:50 2. 'Opening Theme' Uematsu オープニングテーマ 5:56 3.

'Navigator’s Glory – The Theme of Limsa Lominsa' Uematsu 潮風の集う街 ~リムサ・ロミンサのテーマ~ 3:56 4. 'Freedom' Uematsu 自由なる風に吹かれて 5:30 5. 'On Windy Meadows' Uematsu ラノシアの疾風 5:18 6. 'Nail of the Heavens' Uematsu 天楔 3:17 7. 'In the Shadow of the Colossus' Uematsu 旭影を追いかけ 3:28 8. 'Siren Song' セイレーンの呼び声 2:05 9.

'Born of the Boughs – The Theme of Gridania' Uematsu 木々のさざめく街 ~グリダニアのテーマ~ 5:02 10. 'Whisper of the Land' Uematsu 冥き地の底に 5:28 11.

'Emerald Labyrinth' Uematsu 黒衣の迷宮 3:33 12. 'The Forest’s Pulse' Uematsu 鳴動 3:04 13. 'Bathed in Woodsin' Uematsu 草藪を掻きわけ 3:28 14. 'March of the Moogles' Soken モーグリ行進曲 0:44 15. 'The Twin Faces of Fate – The Theme of Ul’dah' Uematsu 運命の交わる街 ~ウルダハのテーマ~ 5:32 16.

'Twilight over Thanalan' Uematsu ザナラーンの黄昏 4:12 17. 'Widdershins' Uematsu 深き海の淵に 3:24 18.

'Quicksand' Uematsu 砂塵 4:38 19. 'Desert Moon Defied' Uematsu 砂礫を踏みしめ 3:20 20. 'Unspoken' Uematsu クルザスの静寂 3:13 21. 'Pennons Aloft' Uematsu 槍旗 6:01 22. 'Starlight and Sellswords' Uematsu 桟道を上りて 3:50 23. 'Tears for Mor Dhona' Uematsu モードゥナの涙雨 4:27 24.

'Phantoms on the Lake' Uematsu 幽境 5:20 25. 'Supply & Demand' Uematsu 街路の雑踏 1:44 26. 'Behind Closed Doors' Uematsu 安らぎの部屋 3:28 27.

'Horizons Calling' Uematsu 地平線の彼方 2:51 28. 'No Quarter' Uematsu ノー・クォーター 4:05 29. 'Beneath Bloodied Banners' Uematsu 紅蓮の戦旗の下に 5:50 30. 'With these Hands' Uematsu すべてはこの手から 2:58 31. 'By Design' Uematsu バイデザイン 2:20 32.

'Nature's Bounty' Uematsu 自然の賜物 2:22 33. 'When a Tree Falls' Uematsu 汗を流して 1:03 34.

'Decisions' Uematsu 駆け引き 2:30 35. 'Crowning Achievements' Uematsu 栄光の賛歌 0:11 36. 'Where the Heart Is' Uematsu 心の故郷 2:33 37. 'Holy Consult' Uematsu 聖なる助言者 4:39 38. 'Aetherial Slumber' Uematsu エーテルのまどろみ 3:18 39.

'The Echo' Uematsu 追憶の迷路 1:45 40. 'Fever Dream' Uematsu 前触れ 2:31 41. 'Daring Alliances' Uematsu 日溜り 1:46 42.

'Sacred Bonds' Uematsu 哀愁 2:57 43. 'Piece of Mind' Uematsu 清浄なる心 3:16 44. 'Inner Recess' Uematsu 焦燥の旅路 1:19 45.

'From the Heart' Uematsu 帰るべき場所 2:27 46. 'Fourteen Steps' Uematsu また、ここから 3:13 47. 'Fragments of Forever' Uematsu 永遠の欠片 2:22 48.

'Tranquility' Uematsu 静かなる一刻 2:09 49. 'Neverborn' Uematsu 疑惑の廻廊 2:08 50.

'Everbinding Oath' Uematsu 永遠の誓い 2:37 51. 'Heavensturn' Uematsu 降神祭 4:27 52. 'Moonfire Faire' Uematsu 紅蓮祭 3:23 53. 'All Saint's Wake' Uematsu 守護天節 3:15 54. 'Starlight Celebration' Uematsu 星芒祭 6:05 55. 'Conflagration' Uematsu 紅き焔の熱に 5:02 56. 'The Hero of Hatchingside' Soken エッグハントの英雄 0:07 57.

'Enraptured' Uematsu 淡き光の夢に 4:02 58. 'Battle Drums' Uematsu 蛮勇 4:02 59. 'Bo-down' Uematsu レンタル de チョコボ 2:53 60.

'Fury' Uematsu 憤怒 5:18 61. 'The Seventh Gate' Uematsu 試練の戦い 5:40 62. 'Victory Fanfare (Short)' Uematsu 勝利のファンファーレ ~凱歌~ (ショート) 0:11 63. 'Without Shadow' Uematsu 忍び寄る闇 3:08 64.

'Canticle' Ai Yamashita 祈りの歌 1:19 65. 'Wrath of the Eikons' Uematsu 怒れる神々 3:51 66.

'Primal Judgment' Uematsu 原始の審判 5:07 67. 'Final Respite' Uematsu 夢はいまも 3:31 68. 'The Dark's Embrace' Uematsu 闇の抱擁 3:32 69. 'The Dark's Kiss' Uematsu 闇の口付 3:28 70.

'Nemesis' Uematsu ネメシス 4:53 71. 'Victory Fanfare (Full)' Uematsu 勝利のファンファーレ ~凱歌~ (ロング) 0:40 72. 'Maelstrom Command' 黒渦団軍令部 5:50 73. 'Into the Adder's Den' 双蛇党統合司令部 4:11 74.

'The Hall of Flames' 不滅隊作戦本部 4:33 75. 'Honor and Duty' Soken 名誉と義務 0:08 76. 'Eorzea de Chocobo' Soken エオルゼア de チョコボ 4:24 77. 'Ripples in the Sea' Yamazaki 洋上の小波 1:15 78. 'The Sand’s Secrets' Yamazaki 砂の機密 1:30 79. 'Dewdrops & Moonbeams' Yamazaki 露の玉、月の光 1:44 80. 'Dreams Aloft' Yamazaki 夢見るは遙かなる空 1:20 81.

'Airborne' Soken 大空へ 0:29 82. 'Birds of a Feather' Soken キャラバン護衛 1:25 83. 'Flee Together' Soken とんずら! 1:52 84.

'Quick as Silver, Hard as Stone' Mizuta 疾きこと銀の如く、硬きこと石の如く 5:00 85. 'Flightless Wings' Uematsu 猛き嵐の剣に 4:14 86. 'Pitfire' Uematsu 炎獄の火種 2:56 87. 'The Promise of Plunder' Soken 隠し財宝を求めて 3:49 88. 'Meteor' Yamazaki メテオ 4:06 89. 'Seven Jesters' Soken 七匹の道化たち 3:02 90. 'Good King Moogle Mog XII' Soken 善王モグル・モグXII世 5:38 91.

'The Rider's Boon' Sekito その背に揺られて(そのせにゆられて 3:20 92. 'Breaking Boundaries' Soken 極限を超えて 3:20 93. 'Relics' Soken 古のジョブ 1:58 94. 'In the Arms of Althyk' Soken 時神に誘われて 0:11 95. 'Agent of Inquiry' Soken 事件屋のアレ 2:43 96. 'The Tug of Fate' Soken 運命の導き(うんめいのみちびき 4:30 97. 'To the Fore' Soken 全隊前へ! 6:32 98.

'Imperial Will' Uematsu 帝国の意志 5:09 99. 'Steel Reason' Uematsu 鋼の理念 4:17 100. 'Imperium' Uematsu インペリウム 6:28 101. 'Fallen Angel' Soken 堕天せし者 7:09 102. 'Tempest' Uematsu 戦乱 7:51 103. 'Rise of the White Raven' Soken 白銀の凶鳥、飛翔せり 5:51 104.

'Answers' Uematsu Answers 7:09. A Realm Reborn [ ] Original Soundtrack [ ] Final Fantasy XIV: A Realm Reborn Original Soundtrack by,,, Released March 26, 2014 Length 6: 48: 00 (Single ) Final Fantasy XIV: A Realm Reborn Original Soundtrack was released by Square Enix on March 21, 2014. It was released on a Blu-ray disc and features 119 tracks lasting 6:48:00, all composed by Masayoshi Soken.

In addition to the tracks present in the initial launch of A Realm Reborn, the album also includes tracks used in the 2.1 patch, A Realm Awoken. Initial copies of the soundtrack also came with a special 'Wind-up Bahamut' in-game pet. Soken composed all of the music of the game, as well as sound effects, in only eight months. Emily McMillan of Video Game Music Online, in her review of the album, termed it a 'truly fantastic score', and said that it was superior to the music of the original version of the game.

She felt that it was an excellent merging of the traditional Final Fantasy musical style with a modern orchestral score. Mike Salbato of RPGFan also praised the album saying that it was his favorite soundtrack album of 2014, and that he 'can't recommend A Realm Reborn 's soundtrack highly enough'.

In addition to reviews of the album, within the context of the game the music has been well received. 's Mike Fahey stated that the music was 'wonderful, complex and satisfying'. He often paused to remove the ambient and interface noises so as to hear it better. 's Adam Harshberger called it 'a standout even amongst Final Fantasy 's storied heritage' while 's Mark Langshaw called it 'a sonic feast. That pays appropriate homage to the long-running RPG series'. The soundtrack won Video Game Music Online 's 2013 Annual Game Music Awards in the Eastern category.

A Realm Reborn appeared at position #10 on the Japanese album charts for its release week, and remained in the charts for eight weeks. Track list No. Title Writer(s) Japanese title () Length 1. 'Prelude – Rebirth' プレリュード ~再誕の煌めき~ (Prelude ~Saitan no Kirameki~) 1:16 2. 'Torn from the Heavens' Soken 天より降りし力 (Ten yori Furishi Chikara) 5:11 3. 'Prelude – Discoveries' Soken プレリュード ~冒険の序章~ (Prelude ~Bouken no Joshou~) 10:30 4. 'A New Hope' Soken 希望の都 (Kibou no Miyako) 11:24 5.

'To the Sun' Soken 灼熱の地へ (Shakunetsu no Chi e) 6:34 6. 'The Land Burns' Soken 荒野の鼓動 (Areno no Kodou) 3:04 7.

'The Gift of Life' Soken 生命の賜物 (Seimei no Tamamono) 1:07 8. 'Another Round' Soken もう一杯! (Mou Ippai!) 2:16 9. 'Hard to Miss' Soken 宿命 (Shukumei) 4:12 10. 'Bo-down' レンタル de チョコボ (Rental de Chocobo) 1:57 11. 'Sultana Dreaming' Soken 夢見る女王陛下 (Yume Miru Jou'ou Heika) 7:05 12. 'Bliss' Soken, Nobuko Toda, Yoshitaka Suzuki 無常の喜び (Mujou no Yorokobi) 1:56 13. 'Fracture' Soken 不穏な気配 (Fuon no Kenai) 1:25 14.

'Tenacity' Soken, Toda, Suzuki 不屈の闘志 (Fukutsu no Toushi) 5:05 15. 'Return of the Hero' Soken, Toda, Suzuki 英雄の凱旋 (Eiyuu no Gaisen) 2:16 16. 'A World Apart' Soken そして世界へ (Soshite Sekai e) 3:38 17. 'I Am the Sea' Soken 偉大なる母港 (Idai naru Bokou) 13:58 18. 'On Westerly Winds' Soken 西風に乗せて (Nishikaze ni Nosete) 5:19 19. 'The Land Breathes' Soken 大地の鼓動 (Daichi no Kodou) 3:04 20.

'Saltswept' Soken 潮風香る街 (Shiokaze Kaoru Machi) 1:49 21. 'Ruby Moonrise' Soken 爆ぜよ耐熱装備 (Hazeyou Tainetsu Soubi) 2:19 22. 'Eorzea de Chocobo' Soken エオルゼア de チョコボ (Eorzea de Chocobo) 2:33 23. 'A Sailor Never Sleeps' Soken 船乗りは眠らない (Funanori wa Nemuranai) 7:45 24. 'Currents' Soken 潮流 (Chouryuu) 0:51 25.

'Brothers in Arms' Soken, Toda, Suzuki 戦友 (Senyuu) 6:31 26. 'Wailers And Waterwheels' Soken 水車の調べ (Suisha no Shirabe) 11:26 27. 'Serenity' Soken 静穏の森 (Seion no Mori) 5:52 28. 'The Land Bends' Soken 森の鼓動 (Mori no Kodou) 2:49 29.

'Reign of Pain' 黒き悪魔 (Kuroki Akuma) 2:01 30. 'The Rider's Boon' その背に揺られて (Sono Se ni Yurarete) 3:18 31.

'Dance of the Fireflies' Soken 蛍たちの舞踏会 (Hotaru-tachi no Budoukai) 4:24 32. 'Greenwrath' Soken 精霊の意思 (Seirei no Ishi) 1:23 33. 'From the Depths' Soken 仄暗い底から (Honogurai Soko kara) 1:34 34. 'The Promise of Plunder' Soken 隠し財宝を求めて (Kakushi Zaihou wo Motomete) 3:48 35. 'Slumber Disturbed' Soken 妨げられた眠り (Samatagerareta Nemuri) 1:14 36.

'A Fine Death' Soken 名誉に賭けて (Meiyo ni Kakete) 3:11 37. 'Below' Soken 地下坑道 (Chika Koudou) 1:36 38. 'Nemesis' Uematsu ネメシス (Nemesis) 4:52 39. 'A Victory Fanfare Reborn (Full)' Soken 勝利のファンファーレ ~新生(フル)~ (Shouri no Fanfare ~Shinshou (Full)~) 1:41 40. 'The Waking Sands' Soken 砂の家 (Suna no Ie) 4:10 41. 'Smoulder' Soken 燻る灰 (Iburu Hai) 1:29 42. 'Pitfire' Uematsu 炎獄の火種 (Engoku no Hidane) 1:56 43.

'One Blood' Toda, Suzuki 血脈 (Ketsumyaku) 1:56 44. 'Primal Judgement' Uematsu 原始の審判 (Genshi no Shinpan) 3:05 45.

'Calling' Soken 星の囁き (Hoshi no Sasayaki) 0:36 46. 'Where the Heart Is' Soken 心温まる場所 (Kokoro Atatamaru Basho) 2:39 47. 'Where the Hearth Is' Soken 体暖まる場所 (Karada Atatamaru Basho) 5:21 48. 'Battle Theme 1.x' Soken 戦闘シーン1.X (Sentou Scene 1.X) 3:30 49. 'Conundrum' Soken, Toda, Suzuki 堂々巡り (Doudoumeguri) 2:07 50. 'Agent of Inquiry' Soken 事件屋のアレ (Jikenya no Are) 1:44 51.

'The Ludus' Soken 闘士の修練所 (Doushi no Shuurensho) 1:25 52. 'Flibbertigibbet' Soken イタズラっ子たち (Itazurakko-tachi) 1:46 53. 'A Curious Breed of Botherment' Soken 世にも奇妙な厄介者 (Yo ni mo Kimyou na Yakkaimono) 1:54 54. 'A Thousand Screams' Soken 千の悲鳴 (Sen no Himei) 0:58 55. 'My Soul to Keep' Soken 我が魂を捧げて (Waga Tamashii wo Sasagete) 2:08 56. 'From Fear to Fortitude' Soken, Toda, Suzuki 豪勇の士 (Gouyuu no Shi) 4:21 57.

'The Maiden's Lament' Soken 乙女の哀歌 (Otome no Aika) 1:20 58. 'Ruby Sunrise' Soken 輝く太陽 (Kagayaku Taiyou) 3:57 59.

'Lipflaps on Longstops' Soken 野営地のお調子者 (Yaeichi no Ochoushimono) 1:08 60. 'Echoes of Ages Past' Soken 昔日の残響 (Sekijitsu no Zankyou) 0:55 61. 'Abomination' Soken 憎悪 (Zou'o) 1:02 62. 'Quick as Silver, Hard as Stone' Mizuta 疾きこと銀の如く、硬きこと石の如く (Tsuki koto Kane no Shiku, Kouki koto Ishi no Shiku) 2:30 63. 'Weight of a Whisper' Soken タイタンの慟哭 (Titan no Doukoku) 1:40 64. 'Weight of His Will' Soken タイタンの憤怒 (Titan no Funne) 2:52 65.

'Weight of the World' Soken タイタンの激震 (Titan no Gekishin) 1:35 66. 'Heartless' Soken タイタンの心核 (Titan no Shisane) 2:16 67. 'Under the Weight' Soken 過重圧殺! ~蛮神タイタン討滅戦~ (Kajou Assatsu! ~Banshin Titan Toumetsusen~) 11:34 68. 'Forever Lost' Soken 永遠の離別 (Eien no Ribetsu) 2:58 69.

'Fealty' Soken 忠義 (Chuugi) 3:33 70. 'Undying Faith' Soken 鋼の信仰 (Hagane no Shinkou) 0:55 71. 'The Land Breaks' Soken 雪山の鼓動 (Setsuzan no Kodou) 3:19 72. 'The Dragon's Dirge' Soken 竜の葬送歌 (Ryuu no Sousouka) 1:01 73.

'Cold Salvation' Soken 極寒戦線 (Gokkan Sensen) 1:02 74. 'The Darkhold' Soken ゼーメル要塞 (Dzemael Yousai) 1:12 75. 'Miser's Folly' Soken 守銭奴の愚行 (Shuusendo no Gukou) 1:09 76.

'Thunderer' Soken 雷鳴 (Raimei) 5:04 77. 'Kiss of Chaos' Soken 混沌の予感 (Konton no Yokan) 1:43 78. 'Flightless Wings' Uematsu 猛き嵐の剣に (Mouki Arashi no Ken ni) 2:35 79. 'Fleeting Rays' Soken 儚き光彩 (Hakanaki Kousai) 1:37 80.

'Engage' Soken 蒼き翼 (Aoki Tsubasa) 3:36 81. 'Damnation' Soken 破滅 (Hametsu) 1:03 82. 'Fallen Angel' Soken 堕天せし者 (Datenseshi mono) 4:30 83. 'Frontiers Within' Soken フロンティア (Frontier) 3:25 84. 'Reflections' Soken リフレクション (Reflection) 2:08 85.

'Intertwined' Soken 交錯 (Kousaku) 3:32 86. 'The Land Bleeds' Soken 水晶の鼓動 (Suishou no Kodou) 3:05 87. 'Crystal Rain' Soken クリスタルの雨 (Crystal no Ame) 0:55 88. 'Through the Gloom' Soken 薄闇に射す光 (Usuyami ni Sasu Hikari) 1:53 89. 'Slither' Soken 五里霧中 (Gorimuchuu) 0:23 90. 'Good King Moggle Mog XII' Soken 善王モグル・モグXII世 (Zennou Moggle Mog XII) 3:13 91.

'A Tonberry's Tears' Soken トンベリの涙 (Tonberry no Namida) 1:04 92. 'A Fell Air Falleth' Soken 戦士の直感 (Senshi no Chokkan) 2:55 93. 'Cracks in the Wall' Soken 古城にて (Kojou nite.) 1:15 94. 'Skullduggery' Soken 奸計 (Kankei) 2:13 95. 'Breaking Boundaries' Soken 極限を超えて (Kyokugen wo Koete) 1:59 96.

'The Dark's Embrace' Uematsu 闇の抱擁 (Yami no Houyou) 2:00 97. 'The Dark's Kiss' Uematsu 闇の口付 (Yami no Kuchizuke) 2:02 98. 'Hubris' Soken, Toda, Suzuki 傲慢 (Gouman) 5:52 99. 'Ever Upwards' Soken, Toda, Suzuki 天上へ (Tenjou e) 6:00 100. 'Tumbling Down' Soken, Toda, Suzuki 奈落へ (Naraku e) 6:46 101. 'Defender of the Realm' Soken, Toda, Suzuki エオルゼアの守護者 (Eorzea no Shugosha) 2:20 102. 'Machinations' Soken 軍議 (Gungi) 1:28 103.

'Discordance' Soken 不調和 (Fuchouwa) 0:21 104. 'The Emperor's Wont' Soken 魔導の軍勢 (Madou no Gunzei) 8:26 105. 'Beyond the Unknown' Soken 未知の領域へ (Michi no Ryouiki) 0:13 106. 'The Only Path' Soken ただひとつの道 (Tada Hitotsu no Michi) 0:59 107. 'Penitus' Soken 魔導城プラエトリウム (Madoujou Praetorium) 14:18 108. 'Bite of the Black Wolf' Soken 漆黒の王狼、咆吼せり (Shikkoku no Oukami, Houkou seri) 4:36 109.

'The Maker's Ruin' Soken 神なき世界 (Kami naki Sekai) 2:51 110. 'Ultima' Soken 究極幻想 (Kyuukyoku Gensou) 7:10 111. 'Serving the Light' Soken 光の加護 (Hikari no Kago) 1:04 112. 'Flight' Soken 終局 (Shuukyoku) 1:15 113. 'The Seventh Sun' Soken 第七星暦 (Dai-nana Hoshireki) 5:00 114. 'Dawn of a New Era' Soken 新時代の暁 (Sjinjidai no Akatsuki) 1:07 115.

– A Realm Reborn Medley' Soken And You! ~新生エオルゼアメドレー~ (And You! ~Shinshou Eorzea Medley~) 2:40 116. 'The Corpse Hall' Soken 斬 (Zan) 10:50 117. 'Primal Timbre' Soken 真実を求めて (Shinjitsu wo Motomete) 6:31 118.

'Spiral' Soken 螺旋 (Rasen) 6:54 119. 'Calamity Unbound' Soken 試練を超える力 (Shiren wo Koeru Chikara) 8:08 120. 'Battle on the Big Bridge ()' Uematsu, Soken ビッグブリッヂの死闘 ~新生~ Mortal Combat on the Big Bridge ~Reborn~ 4:24. From Astral to Umbral [ ] Final Fantasy XIV: From Astral to Umbral- Band & Piano Arrangement Album by Released December 17, 2014 Length 1: 06: 34 Final Fantasy XIV: From Astral to Umbral- Band & Piano Arrangement Album is a Blu-ray album of rock and piano arrangements of music from A Realm Reborn. It features arrangements by Soken, GUNN, Keiko, and Nobuko Toda of pieces originally composed by Soken for the game, and was published by Square Enix on December 17, 2014.

The first six tracks on the album are piano covers, performed by Keiko, of field and town themes from the game. The following six are rock covers by Soken's band The Primals of the musical themes from the game of the primals, powerful elemental creatures.

The Blu-ray disc also features the original versions of the twelve tracks, videos of in-game scenes where the original music plays, as well as one secret track that needs a password to unlock. Some of the original tracks had not yet been released on an official album when Astral to Umbral was produced. Mike Salbato of RPGFan reviewed the album and described it as 'a great, if perhaps disjointed experience'. He praised the high quality of the arrangements and performances, but questioned the grouping of the more gentle piano tracks alongside the heavy rock pieces. Track list No.

Title Writer(s) Japanese title () Length 1. 'Piano:Serenity' /Nobuko Tode 静穏の森 ~黒衣森フィールド~ (Seion no mori ~ kokui mori fīrudo ~) 6:14 2.

'Piano:Wailers And Waterwheels' KEIKO/Nobuko Tode 水車の調べ 〜グリダニア〜 (Suisha no shirabe 〜 guridania 〜) 6:01 3. 'Piano:To the Sun' KEIKO/Nobuko Tode 灼熱の地へ 〜ザナラーンフィールド〜 (Shakunetsu no ji e 〜 zanarānfīrudo 〜) 7:19 4. 'Piano:A New Hope' KEIKO/Nobuko Tode 希望の都 〜ウルダハ〜 (Kibō no miyako 〜 urudaha 〜) 6:52 5. 'Piano:On Westerly Winds' KEIKO/Nobuko Tode 西風に乗せて 〜ラノシアフィールド〜 (Seifū ni nosete 〜 ranoshiafīrudo 〜) 5:50 6. 'I Am the Sea' KEIKO/Nobuko Tode 偉大なる母港 〜リムサ・ロミンサ〜 (Idainaru bokō 〜 rimusa rominsa 〜) 8:57 7.

'Band:Primal Judgment' /GUNN/THE PRIMALS 原始の審判 〜蛮神イフリート討伐戦〜 (Genshi no shinpan 〜 Ban-shin ifurīto tōbatsu-sen 〜) 2:52 8. 'Band:Under the Weight' Masayoshi Soken/GUNN/THE PRIMALS 過重圧殺! 〜蛮神タイタン討伐戦〜 (Kajū assatsu! 〜 Ban Kami Tai Tan tōbatsu-sen 〜) 5:15 9. 'Band:Fallen Angel' Masayoshi Soken/GUNN/THE PRIMALS 堕天せし者 〜蛮神ガルーダ討伐戦〜 (Daten seshi mono 〜 Ban-shin garūda tōbatsu-sen 〜) 4:12 10.

'Band:Through the Maelstrom' Masayoshi Soken/GUNN/THE PRIMALS 混沌の渦動 〜蛮神リヴァイアサン討滅戦〜 (Konton no kadō 〜 Ban-shin rivu~aiasan tōmetsu-sen 〜) 4:17 11. 'Band:Thunder Rolls' Masayoshi Soken/GUNN/THE PRIMALS 雷光雷鳴 〜蛮神ラムウ討滅戦〜 (Raikō raimei 〜 Ban-shin ramū tōmetsu-sen 〜) 4:44 12. 'Band:Oblivion' Masayoshi Soken/GUNN/THE PRIMALS 忘却の彼方 〜蛮神シヴァ討滅戦〜 (Bōkyaku no kanata 〜 Ban-shin shivu~a tōmetsu-sen 〜) 4:00. Before the Fall [ ] Before the Fall: Final Fantasy XIV Original Soundtrack by Released August 26, 2015 Length 4: 12: 41 Before the Fall: Final Fantasy XIV Original Soundtrack is an album of music from four patches to Final Fantasy XIV: A Realm Reborn. These were patches 2.2 through 2.5: 'Through the Maelstrom', 'Defenders of Eorzea', 'Dreams of Ice', and 'Before the Fall'.

The album was released by Square Enix on August 26, 2015 on Blu-ray, and includes all of the music that Soken composed for the updates, as well as several pieces for the updates written by Nobuo Uematsu, Naoshi Mizuta, and Ryo Yamazaki. Of the 61 tracks, 16 were previously released on other albums, primarily the Before Meteor album, and these tracks compose the majority of the non-Soken tracks. Christopher Huynh of Video Game Music Online held a mixed opinion of the album, which he criticized as 'a rather mixed bag of tracks'. He said that while some of the tracks were excellent, there were several poor pieces as well, and was disappointed in the repeated material. He ascribed the uneven quality of the album to a lack of an overriding theme to the music, which left it as a collection of disparate material. He also criticized the sound quality, believing that the use of a real orchestra would have helped the orchestral pieces.

Track list No. Title Writer(s) Japanese title () Length 1. 'Wreck to the Seaman' 船乗りには難破を ~蛮神リヴァイアサン前哨戦~ (Funanori ni wa nanpa o ~ Ban-shin rivu~aiasan zenshōsen ~) 2:00 2. 'Through the Maelstrom' 混沌の渦動 〜蛮神リヴァイアサン討滅戦〜 (Konton no kadō 〜 Ban-shin rivu~aiasan tōmetsu-sen 〜) 7:29 3.

'The Scars of Battle' 魔大戦の傷跡 ~腐敗遺跡 古アムダプール市街~ (Ma taisen no kizuato ~ fuhai iseki ko amudapūru shigai ~) 4:48 4. 'Persistence' 不屈の挑戦 (Fukutsu no chōsen) 1:37 5. 'Wrath of the Eikons' 怒れる神々 (Okoreru kamigami) 2:35 6. 'Breathless' ノォヴ一味 (No~ovu ichimi) 2:20 7.

'Gluppity-schlopp' クズテツどもの歌 (Kuzutetsu-domo no uta) 1:41 8. 'Fury' 憤怒 ~盟友支援 ブレイフロクスの野営地~ (Fundo ~ meiyū shien bureifurokusu no yaei-chi ~) 2:36 9. 'Pa-Paya' パーパや (Pa-Paya) 4:40 10. 'Birds of a Feather' キャラバン護衛 ~剣闘領域 ハラタリ修練所~ (Kyaraban goei ~ ken 闘領-Iki haratari shūren-sho ~) 1:20 11. 'Beneath Bloodied Banners' 紅蓮の戦旗の下に ~剣闘領域 ハラタリ修練所~ (Guren no senki no shita ni ~ ken 闘領-Iki haratari shūren-sho ~) 2:52 12.

'Big-boned' でぶチョコボ騎乗 (Debu chokobo kijō) 2:34 13. 'Battle on the Big Bridge' ビッグブリッヂの死闘 ~新生~ (Bigguburiddjinoshitō ~ Shinsei ~) 4:26 14.

'Through the Maelstrom (Female Vocals)' 混沌の渦動 〜蛮神リヴァイアサン討滅戦:女性版〜 (Konton no kadō 〜 Ban-shin rivu~aiasan tōmetsu-sen: Josei-ban 〜) 7:29 15. 'Meteor' メテオ (Meteo) 2:16 16. 'Blades' 剣と剣 ~大迷宮 バハムート侵攻編~ (Ken to ken ~ dai meikyū bahamūto shinkō-hen ~) 6:10 17. Creasy Maternal Fetal Medicine Pdf Download. 'Tempest' 戦乱 (Senran) 6:16 18.

'Rise of the White Raven' 白銀の凶鳥、飛翔せり (Shirogane no kyō tori, hishō seri) 3:05 19. 'Horizons Calling' 地平線の彼方 ~財宝伝説 ハルブレーカー・アイル~ (Chiheisen no kanata ~ zaihō densetsu haruburēkā airu ~) 3:07 20. 'Far from Home' 何よりも高く (Naniyori mo takaku) 1:42 21. 'Dark Vows' 漆黒の誓い ~惨劇霊殿 タムタラの墓所~ (Shikkoku no chikai ~ sangeki reiden tamutara no bosho ~) 4:36 22.

'Answers - Reprise' Answers - Reprise (Answers - Reprise) 1:57 23. 'Thunder Rolls' 雷光雷鳴 〜蛮神ラムウ討滅戦〜 (Raikō raimei 〜 Ban-shin ramū tōmetsu-sen 〜) 10:38 24. 'Moonfire Faire' 紅蓮祭 (Guren-sai) 2:04 25. 'Thicker than a Knife's Blade' 刃、厚いほどに (Ha, atsui hodo ni) 2:08 26.

'The War Room' 作戦会議室 (Sakusen kaigijitsu) 4:02 27. 総員抜剣! (Sōin bakken!) 2:51 28. 'Blood for Blood' 血で血を洗って (Chi de chi o aratte) 3:28 29. 'Or the Egg?'

卵が先か? (Tamago ga saki ka?) 0:19 30. 'Game Theory' ゲーム理論 (Gēmu riron) 2:39 31.

'Now I Know the Truth' ドーガとウネの心 (Dōga to Une no kokoro) 2:05 32. 'Out of the Labyrinth' 絢爛 ~クリスタルタワー:シルクスの塔~ ( Kenran ~ kurisutarutawā: Shirukusu no tō ~) 5:19 33. 'Shattered' 破砕 ~クリスタルタワー:シルクスの塔~ (Hasai ~ kurisutarutawā: Shirukusu no tō ~) 5:19 34. 'Loss of Time' 時はこぼれ落ちて (Toki wa koboreochite) 1:41 35. 'His Holiness' 教皇 (Kyōkō) 1:09 36. 'A Light in the Storm' 嵐の中の灯火 ~怪鳥巨塔 シリウス大灯台~ (Arashi no naka no tomoshibi ~ kaichō kyotō Shiriusu dai tōdai ~) 8:08 37. 'Riptide' 潮衝 ~逆襲要害 サスタシャ浸食洞~ (Shio 衝 ~ Gyakushū yōgai sasutasha shinshoku hora ~) 6:59 38.

'The Edge' 忍びの刃 (Shinobi no ha) 2:07 39. 'Forgotten by the Sun' 落日の遺跡 ~遺跡救援 カルン埋没寺院~ (Rakujitsu no iseki ~ iseki kyūen karun maibotsu jiin ~) 6:54 40. Mgk Wild Boy Remix Download Sharebeast there. 'Pennons Aloft' 槍旗 (Yari hata) 3:58 41.

'The Warrens' 秘密坑道 ~氷結潜窟 スノークローク大氷壁~ (Himitsu kōdō ~ hyōketsu sen 窟 Sunōkurōku dai hyōheki ~) 7:15 42. 'Footsteps in the Snow' 雪上の足跡 ~蛮神シヴァ前哨戦~ (Setsujō no ashiato ~ Ban-shin shivu~a zenshōsen ~) 7:00 43. 'Oblivion' 忘却の彼方 〜蛮神シヴァ討滅戦〜 (Bōkyaku no kanata 〜 Ban-shin shivu~a tōmetsu-sen 〜) 8:00 44.

'Everbinding Oath' 永遠の誓い (Eien'nochikai) 5:11 45. 'From the Ashes' 灰より生まれし者 (Hai yori umareshi mono) 6:26 46. 'The Coil Tightens' 侵攻 (Shinkō) 1:24 47. 'Four-sided Circle' マンダヴィル・ゴールドソーサー (Mandavu~iru gōrudosōsā) 4:11 48. 'Gateway to Paradise' 天国の扉 (Tengoku no tobira) 3:59 49.

'Sport of Kings' チョコボレース (Chokoborēsu) 2:43 50. 'Aftermath' 戦禍 ~邪念排撃 古城アムダプール~ (Senka ~ janen haigeki kojō amudapūru ~) 6:24 51. 'Tricksome' 聖域の罠 ~武装聖域 ワンダラーパレス~ (Seiiki no wana ~ busō seiiki wandarāparesu ~) 6:03 52.

'Magiteknical Difficulties' 魔導仕掛けの友 (Madō shikake no tomo) 3:38 53. 'Blind to the Dark' 薄闇 ~クリスタルタワー:闇の世界~ (Usuyami ~ kurisutarutawā: Yami no sekai ~) 5:20 54. 'Hamartomania' 暗闇 ~クリスタルタワー:闇の世界~ (Kurayami ~ kurisutarutawā: Yami no sekai ~) 5:09 55.

'Hunger' 死闘の序曲 (Shitō no jokyoku) 0:38 56. 'The Reach of Darkness' 最後の死闘 ~新生~ (Saigo no shitō ~ Shinsei ~) 4:28 57. 'Eternal Wind' 悠久の風 ~新生~ (Yūkyū no kaze ~ Shinsei ~) 2:39 58.

'Faith in Her Fury' 戦神の教義 ~皇都イシュガルド防衛戦~ (Ikusagami no kyōgi ~ sumeragi-to ishugarudo bōei-sen ~) 8:29 59. 'Unworthy' 仇敵 ~皇都イシュガルド防衛戦~ (Kyūteki ~ sumeragi-to ishugarudo bōei-sen ~) 2:23 60. 'Silver Tears' 銀の涙 ~幻龍残骸 黙約の塔~ (Gin no namida ~ maboroshi ryū zangai mokuyaku no tō ~) 4:58 61. 'Primogenitor' 始祖たる幻龍 (Shisotaru maboroshi ryū) 7:34.

Heavensward [ ] Heavensward: Final Fantasy XIV Original Soundtrack by Released February 24, 2016 Length 4: 43: 54 Heavensward: Final Fantasy XIV Original Soundtrack is an album of music for the Heavensward expansion pack to A Realm Reborn. The album was released by Square Enix on February 24, 2016 on Blu-ray, and includes all of the music that Soken composed for the expansion and the 3.1 patch 'As Goes Light, So Goes Darkness'. A few of the 58 tracks on the album were composed by Yukiko Takada or Nobuo Uematsu, and the majority by Soken.

Unlike the prior Before the Fall album, all of the music was new to the album, though 16 of the tracks were previously released in September through November 2015 as Final Fantasy XIV: Heavensward -EP- Vol. The album was well received by Emily McMillan of Video Game Music Online, who lauded the soundtrack's 'brilliant, varied, and extraordinarily fun to hear' themes. She praised the unique atmosphere of the new expansion's music, as well as its integration into the overall game's soundscape. It was also well received by Mike Salbato of RPGFan, who claimed that in the soundtrack, 'Uematsu, Soken and co. Really got a chance to shine musically'. He listed 'Dragonsong' and 'Heavensward' as the 'backbone' of the album, as their themes were prevalent in many other songs in the soundtrack. Track list No.

Title Writer(s) Japanese title () Length 1. 'Heavensward' Heavensward 4:19 2.

'A Cold Wind' 雪風 (Yukikaze) 1:44 3. 'Solid' 堅牢 ~イシュガルド下層:昼~ (Kenrō ~ ishugarudo kasō: Hiru ~) 13:22 4. 'Against the Wind' 風に向かって ~クルザス西部高地:昼~ (Kaze ni mukatte ~ kuruzasu seibu kōchi: Hiru ~) 2:09 5. 'Melt' 熱戦 ~イシュガルド地方:戦闘~ (Nessen ~ ishugarudo chihō: Sentō ~) 3:17 6. 'Descent' 堕落 ~廃砦捜索 ダスクヴィジル~ (Daraku ~ hai toride sōsaku dasukuvu~ijiru ~) 4:57 7.

'Ominous Prognisticks' 不吉なる前兆 (Fukitsunaru zenchō) 4:14 8. 'Black and White' 黒闇と白雪 ~クルザス西部高地:夜~ (Kuroyami to shira yuki ~ kuruzasu seibu kōchi: Yoru ~) 2:18 9.

'Nobility Sleeps' ノブレス・スリープス ~イシュガルド上層:夜~ (Noburesu surīpusu ~ ishugarudo jōsō: Yoru ~) 10:31 10. 'Borderless' 国境なき空 (Kokkyō naki sora) 6:43 11. 'Shelter' 旅の宿 (Tabi no yado) 1:08 12. 'Lost in the Clouds' 雲に隠れて ~アバラシア雲海:昼~ (Kumo ni kakurete ~ abarashia unkai: Hiru ~) 4:22 13.

'Coming Home' 大らかな家 (Dai ra ka na ie) 5:31 14. 'Like a Summer Rain' 夏の雨の如く ~神域浮島 ネバーリープ~ (Natsu no ame nogotoku ~ shin'iki ukishima nebārīpu ~) 5:51 15.

'Close to the Heavens' 天上の世界 ~アバラシア雲海:夜~ (Tenjō no sekai ~ abarashia unkai: Yoru ~) 4:58 16. 'Jewel' 宝石 ~雲海探索 ディアデム諸島~ (Hōseki ~ unkai tansaku diademu shotō ~) 3:13 17.

'For the Sky' 天のため (Ten no tame) 4:17 18. 'Safety in Numbers' みんなでいれば怖くない (Min'na de ireba kowakunai) 1:35 19.

'Painted Foothills' 彩られし山麓 ~高地ドラヴァニア:昼~ (Irodora reshi sanroku ~ kōchi doravu~ania: Hiru ~) 5:30 20. 'The Hand that Gives the Rose' 武神降臨 ~蛮神ラーヴァナ前哨戦~ (Bushinkōrin ~ Ban-shin rāvu~ana zenshōsen ~) 3:08 21. 'Unbending Steel' 曲がらぬ刃 ~蛮神ラーヴァナ討滅戦~ (Magaranu ha ~ Ban-shin rāvu~ana tōmetsu-sen ~) 7:24 22.

'Painted Skies' 彩られし夜空 ~高地ドラヴァニア:夜~ (Irodora reshi yozora ~ kōchi doravu~ania: Yoru ~) 3:53 23. 'Slumber Eternal' 永遠の眠り ~霊峰踏破 ソーム・アル~ (Eien no nemuri ~ reihō tōha sōmu Aru ~) 5:45 24. 'Landlords' ランドロード ~ドラヴァニア雲海:昼~ (Randorōdo ~ doravu~ania unkai: Hiru ~) 4:44 25. 'What is Love?' それは愛くぽ? (Sore wa ai ku po?) 1:15 26. 'Roar of the Wyrm' 邪竜の咆吼 ~邪竜血戦 ドラゴンズエアリー~ (Yokoshima ryū no hōkō ~ yokoshima ryū kessen doragonzuearī ~) 4:26 27.

'Skylords' スカイロード ~ドラヴァニア雲海:夜~ (Sukairōdo ~ doravu~ania unkai: Yoru ~) 4:25 28. 'Contention' 闘争 (Tōsō) 3:22 29.

'Nobility Obliges' ノブレス・オブリージュ ~イシュガルド上層:昼~ (Noburesu oburīju ~ ishugarudo jōsō: Hiru ~) 9:20 30. 'Hallowed Halls' 聖座 ~強硬突入 イシュガルド教皇庁~ (Sei-za ~ kyōkō totsunyū ishugarudo kyōkō-chō ~) 2:49 31. 'The Heavens' Ward' 蒼天騎士団 (Sōten kishi-dan) 3:15 32. 'Night in the Brume' 雲霧街の夜霧 ~イシュガルド下層:夜~ (Kumogiri machi no yogiri ~ ishugarudo kasō: Yoru ~) 10:14 33. 'Heavy Rain' Yukiko Takada 雷雨の如く (Raiu nogotoku) 2:40 34. 'Limitless Blue' 果てなき蒼 ~蛮神ビスマルク前哨戦~ (Hatenaki ao ~ Ban Kami Bisumaruku zenshōsen ~) 3:47 35. 'Woe that Is Madness' 狂気なる災厄 ~蛮神ビスマルク討滅戦~ (Kyōkinaru saiyaku ~ Ban Kami Bisumaruku tōmetsu-sen ~) 5:08 36.

'Misconception' 誤想 (Gosō) 4:47 37. 'Missing Pages' 欠けた頁 ~低地ドラヴァニア:昼~ (Kaketa pēji ~ teichi doravu~ania: Hiru ~) 3:11 38. 'Paradise Found' 約束の地 (Yakusoku no ji) 3:59 39. 'The Mushroomery' マトーヤの洞窟 ~蒼天~ (Matōya no dōkutsu ~ sōten ~) 2:55 40. 'Ink Long Dry' 万世の言葉 ~禁書回収 グブラ幻想図書館~ (Bansei no kotoba ~ kinsho kaishū gubura gensō toshokan ~) 5:34 41. 'Homestead' ホームステッド (Hōmusuteddo) 2:52 42. 'The Silent Regard of Stars' 静寂の星空 ~低地ドラヴァニア:夜~ (Shijima no hoshizora ~ teichi doravu~ania: Yoru ~) 3:33 43.

'Poison Ivy' 有毒植物 ~草木庭園 聖モシャーヌ植物園~ (Yūdoku shokubutsu ~ kusaki teien Sei moshānu shokubutsu-en ~) 6:04 44. 'Upon the Rocks' 座礁 ~制圧巨塔 シリウス大灯台~ (Zashō ~ seiatsu kyotō Shiriusu dai tōdai ~) 12:06 45. 'Aetherpause' エーテル圏 ~魔航船ヴォイドアーク~ (Ēteru-ken ~ ma kō-sen vu~oidoāku ~) 3:42 46. 'In Darkness, There Is One' 深淵に潜む者 ~魔航船ヴォイドアーク~ (Shin'en ni hisomu mono ~ ma kō-sen vu~oidoāku ~) 5:05 47. 'Voidal Manifest' ヴォイドの棺 ~魔航船ヴォイドアーク~ (Vu~oido no hitsugi ~ ma kō-sen vu~oidoāku ~) 4:44 48.

'Stone and Steel' 石と鋼 (Ishi to hagane) 4:38 49. 'Order Yet Undeciphered' 未解読法則 ~魔大陸アジス・ラー~ (Mi kaidoku hōsoku ~ ma tairiku Ajisu rā ~) 11:07 50. 'Unbreakable' アンブレーカブル ~博物戦艦 フラクタル・コンティニアム~ (Anbureikaburu ~ hakubutsu senkan furakutaru kontiniamu ~) 4:55 51. 'Imagination' イマジネーション ~蒼天聖戦 魔科学研究所~ (Imajinēshon ~ sōten seisen ma kagakukenkyūjo ~) 3:42 52.

'Heroes Never Die' 英傑は死なず ~蒼天幻想 ナイツ・オブ・ラウンド討滅戦~ (Eiketsu wa shinazu ~ sōten gensō naitsu Obu raundo tōmetsu-sen ~) 7:59 53. 'Heroes' 英傑 ~ナイツ・オブ・ラウンド討滅戦~ (Eiketsu ~ naitsu Obu raundo tōmetsu-sen ~) 3:49 54.

'Inception' 発端 (Hottan) 1:06 55. 'Dragonsong' Dragonsong 2:42 56. 'Sins of the Father, Sins of the Son' 製造者責任 ~機工城アレキサンダー:起動編~ (Seizō-sha sekinin ~ kikō-jō arekisandā: Kidō-hen ~) 2:42 57.

'Locus' ローカス ~機工城アレキサンダー:起動編~ (Rōkasu ~ kikō-jō arekisandā: Kidō-hen ~) 8:56 58. 'Metal' メタル ~機工城アレキサンダー:起動編~ (Metaru ~ kikō-jō arekisandā: Kidō-hen ~) 5:30. Duality [ ] Final Fantasy XIV: Duality ~Arrangement Album~ by Released December 7, 2016 Length 1: 08: 00 Final Fantasy XIV: Duality ~Arrangement Album~ is a Blu-ray album of rock and piano arrangements of music from Heavensward.

It features arrangements by Soken, GUNN, and Keiko of pieces originally composed by Soken for the game, and was published by Square Enix on December 7, 2016. Like From Astral to Umbral, it is split between piano and rock band covers; the first six tracks are piano covers, performed by Keiko, of field and town themes from the game, while the following seven are rock covers by Soken's band The Primals of the musical themes from the game of the primals.

The final track on the album is an acoustic and vocal cover of Oblivion, which was a rock song in the original game. Mike Salbato of RPGFan reviewed the album and described it in similar terms to From Astral, the first arrangement album for the game. He praised the high quality of the arrangements and performances, but found the piano arrangements more interesting for their originality than the rock arrangements; unlike for the From Astral rock arrangements, many of the Duality arrangements were of rock or rock-inspired tracks, which he felt left the arrangements feeling superfluous. He concluded, however, that the piano arrangements and Oblivion cover made the album an 'easy recommendation'. Legacy [ ] Four tracks from Final Fantasy XIV ('Navigator's Glory', 'Twilight Over Thanalan', 'Primal Judgement', and an orchestral rendition of 'Answers' with vocals by Susan Calloway) were included in the concert on November 6 and 7, 2010 in Tokyo, Japan, which was released as a CD-DVD package in 2011. Those four tracks along with 'Beneath Bloodied Banners' were then added to the general setlist options for the international concert tour.

Tracks from A Realm Reborn were included in the Nintendo 3DS. An 88-page book of sheet music for piano arrangements of songs from the soundtrack titled Final Fantasy XIV Piano Solo Sheet Music was published by Dream Music Factory in 2010, containing the tracks featured in the mini-albums.

Dream Music Factory also published piano-arranged sheet music for Before Meteor in 2013 titled Before Meteor: Final Fantasy XIV Piano Solo Sheet Music. • (2010-09-22)..

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Retrieved 2014-09-15. • (in Japanese).. From the original on 2015-01-27. Retrieved 2014-09-30.

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