I looked on his Moddb page to leave my review, and I see that evidently, this is still a follow up to Episode 2, but now he's decided that it doesn't necessarily have to follow the Half Life 2 story. What the fuck. I feel like he got halfway through the mod, and then decided that having a coherent story was too.
I'm going to be honest, to call this Episode Three is kind of an insult. They pissed all over the design basics of a Half-life game. There were cut scenes for fucks sake. And what was with going to outer space to select the difficulty? Logonexpert Serial Mom there.
I went into it expecting something pretty decent, and honestly if they didn't call it episode three I probably would have enjoyed it as a mod of it's own. Just letting others know if you go into it thinking it's going to feel like a good continuation, that's not what you're getting. The really sad part is that this mod, while okay as a random half life mod, is awful as an episode 3 replacement. The level design feels very much like it's designed for online deathmatch, not for singleplayer campaigning, and in many cases feels like it was intended for an entirely different story/game. So far, there's really not much story at all, it's just fight after fight after fight so far, punctuated with unnecessary cut scenes to tell me there's a weapon or that I just got a key card, and other crap. None of the levels really make a lot of sense from the standpoint of 'This is a building that would be built for a purpose.'
Everything is a maze with a million corridors. I hate the cut scenes and I just found an Easter egg that was announced before hand ('there is an Easter egg on this level!' ) that had nothing to do with the game at all, it was just completely random, and unskippable. I've played it for hours, and while it's challenging and somewhat fun, it's almost more annoying to play than it is enjoyable.
I'm really just annoyed that this is being marketed as episode three. Thanks for posting it though, I appreciate it and am (mostly) enjoying playing it. * Edit * Having continued to play it for quite a while, some of the level designs are very interesting, and I am enjoying the layout of some of these levels. Some very creative stuff going on in this mod, but there's also a lot of just grinding through mazes filled with enemies that gets kind of tiresome. And seriously the cut scenes and Easter eggs are awful.
Overall, I do think it is worth playing. But don't think of this as episode 3. Are you shocked when the next week's episode of a given TV show comes out?
Are you overcome with joy and confusion with GRRM releases his next book? Of course not. Valve made a very popular game that ended on a cliffhanger. Usps Shipping Label 228 Template Resume.
And they act like WE are the oddballs when we ask if they intend to finish it. I mean, 'Sorry, we don't have time and hope you understand that we are working on some other great projects you will like' is a perfectly acceptable answer. But the way they are behaving around the issue is just childish. The anti-jerk on this issue is totally incomprehensible to me.
It's like a totally backfired 'Let's be mature about this', when in reality the adult world works on met expectations and honest communication. They are in the business of writing code to sell for money. Software is one of those industries where you can fine-tune what kind of product you want to make in the interests of time, cost, feasibility, the interests of management/stakeholders, and so on. If you keep adding features willy-nilly then you start to hurt your project by falling into the trap of scope creep. Or if you succumb to the sunk cost fallacy, you keeping trying to make a flawed or failed feature work no matter how much worse it hurts your other interests. I totally understand the design goal of 'it'll be done when we've put everything we want into it' but sometimes idealism has to give way to practicality.