Eve Tools Planetary Interaction Diagram 3,8/5 6824reviews

Nov 20, 2011 EVE Forums » EVE Gameplay Center » Science & Industry » Planetary Interaction Material Diagram. Planetary Interaction Diagrams v1.4.pdf. Or Eve Uni tool.

Introduction to PI The Basics Planetary Commodities Advanced E-Uni Campuses Other Resources Planetary Commodities are the materials and resources generated through. There are four tiers of planetary commodities produced in planetary interaction, each of which is used either in creating the next highest tier of commodity, or directly in another type of as an input. Each type of has a mix of Raw Materials (sometimes called P0 commodities) which can be refined into basic Processed Materials, called P1 for short.

P1 commodities can be used in differing schematics that output P2 commodities. Likewise, P2 commodities can be used to produce T3 commodities, which can then be used to produce P4 commodities. Program Toko Ipos 4 Keygens more. Contents • • • • • • • • Color legend • Yellow = Resource • Green = Tier 1 Product (P1) • Aqua = Tier 2 Product (P2) • Blue= Tier 3 Product (P3) • Pink = Tier 4 Product (P4) • Gray= No known immediate use (without further processing) • Violet = Is or can be used to produce an end product: POS Fuel, Nanite Repair Paste, T2 components, POS / Sov structures, Mobile Structures, Implants • Red= Component in another PI Product Tier 1 - Processed Materials (P1) Raw Materials (R0) can be processed into Processed Materials (P1) in.

Eve Tools Planetary Interaction Diagram

See the page for more information on Resources. Planets listed are where the Resource can be found and thus which planets can create the appropriate P1 component without importing anything.

I have three characters in EVE Online who are all. I set up two of these characters to produce items needed for making fuel for a POS (player-owned starbase), and they provide enough of those resources to keep a modest industrial operation going. I considered doing the same with a third character, but decided instead to experiment with making something different. I settled on making Nanite Repair Paste (NRP), which is used to and which is also used by modules. Making NRP is a moderately complicated PI process, and serves as a good example of how to make more advanced, and potentially more lucrative, items for sale in the market.

First, a caveat: there is no one perfect way to set up a PI production chain, and I've no doubt that the method I used could be improved upon. I share this only in hope that it might be of help to those beginning to dabble in more advanced PI production. If you have ideas for how to do this better, please leave them in a comment, with my gratitude. Train Skills PI skills are relatively low-level and quick to train. The two most important skills for setting up your NRP-producing character are Interplanetary Consolidation and Command Center Upgrades, both of which should be trained at least to level 4.

New Home 656a Manual Arts there. The former skill increases the number of planets upon which you can perform PI. My character is trained to level 4, which allows PI operations on five planets. The latter skill allows you to install command centers with more powergrid and CPU, which in turn allows you to install more facilities on a planet, and make it more productive.

You will also need your Industry skill trained to level 5, in order to conduct the last step in the NRP production process - running an industry job in a station or a POS with a suitable manufacturing facility. Plan PI Operations This is by far the most important step in setting up any PI process. Take the time to research and document exactly what you will need to create the items you want. An exceptional resource to use is the - it is comprehensive and provides all you need to set up a successful PI colony. To create Nanite Repair Paste, one must possess: • A Nanite Repair Paste blueprint - although all the required materials needed to make NRP come from PI, the actual manufacturing of NRP is an industry manufacturing step, which requires a blueprint. Each run produces 10 units of NRP.

You can acquire an NRP BPO (blueprint original) in the market in a wide variety of stations for 50 million ISK. • Three PI-produced materials: • Nanites (minimum 4) • Gel-Matrix Biopaste (minimum 1) • Data Chips (minimum 1).

This arrangement produces most - but not all - of the items needed to produce NRP. Microfiber Shielding is a required material that needs items produced on two different types of planets - Silicon from a Plasma planet, and Industrial Fibers from a Temperate planet.

Rather than set up seven different colonies in a couple different systems, which would require the use of a second character, I decided to simply purchase that one item from the market. This reduces my profit margins a bit, to be sure, but it makes the production chains easier to manage. With these colonies, the flow of materials is therefore. Build Colonies With your operations plan in hand, you can then determine exactly what PI structures you need to acquire to set up your colonies. Again, the comprehensive is a valuable resource for double-checking your shopping list and learning the mechanics of setting up effective colonies. Many people obsess over their PI colony topography, but I simply place my command center somewhere between the two primary resource concentrations that I wish to extract, and then place my extractors and processors close to those concentrations, linking them all together and setting up routes to move all materials through a central spaceport on each planet. In that way, any excess materials stockpile in the spaceport until needed, and any imported items will be automatically added to the materials routes to the appropriate processors.

Reap the Rewards After collecting all the required materials for NRP production, I typically gather these in a station with a manufacturing facility, and run the job there. If I was trying to maximize returns, I would search for a station with lower usage to reduce job costs, or even better, bring the materials to a more efficient POS facility to make it there. Using the new Industry window, it's easy to set up and run the short production jobs needed to produce the final NRP product.

You can also reduce cost or production time by using Teams, if they are available in your system, though I rarely do this myself. How profitable is all this work, you may ask? Candidly, not that much, especially when compared to other activities in EVE Online. NRP currently sells for about 16,645 ISK per unit in Jita, and I'm producing about 1,500 units per week with my admittedly very casual high-sec production chain - a weekly gross sales value of about 25 million ISK, or close to 100 million ISK per month. After deducting expenses, from planetary import/export fees, purchasing Microfiber Shielding and industry job costs, I estimate that my net profit margin is running at about 20 percent, or maybe a little higher if I manage expenses carefully. Note also that I am doing this in low-risk high security space.

The amounts of materials produced by PI in low-sec, null-sec or in wormholes are much higher, thereby making this enterprise much more lucrative in those types of space. I simply prefer an easier and more casual production process - your mileage can differ according to your personal degree of risk tolerance and attention to detail. However, as a rule, I don't sell my NRP, but instead keep it for use in my own PvP activities. In that regard, I think of my NRP production chain as a very low-effort way to save 100 million per month in expenses. That alone makes it worth my time. All the Cool Kids are Doing It If you've not yet explored planetary interaction, consider doing so.

Setting up your initial colonies requires only a small degree of effort and time, and once established, they need just a little nurturing once or twice a week to maintain a nice income stream, or to reduce your operating costs in other aspects of EVE Online. If you are serious about maximizing your returns, you can invest more time and set up your colonies in riskier space, and thereby earn some healthy amounts of ISK for your labors. I'm teaching a at 16:00 EVE Time.

The class is open to everyone - join us if you are interested in starting a PI operation. If you can't make the class, you can hear free recordings of that syllabus. O7 ADDENDUM I received an e-mail from Sam asking how I configured my Storm planet to produce Gel-Matrix Biopaste. Here is a picture of that colony.

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