Descent Journey In The Dark Second Edition Rules 3,6/5 5980reviews
Building on the successful legacy of the first edition, Descent: Journeys in the Dark (Second Edition) re-imagines the classic experience with an epic campaign system and accessible rules for dynamic tactical combat. Through a series of engaging, story-driven adventures, our heroes must gather power and experience in.
I LOVE this game! Sadly it is hard to rope others into it when I pull out my massive plastic tote full of minis, cards tokens etc. And even if I can get them past this point, with all the expansions it is not fun going over all the rulebooks looking for that special rule you need to clarify. Has anyone put together an all in one rulebook that has everything from all the expansions to date in a well organized manner? Masken Der Niedertracht Ebook Kostenlos there. If not I may be starting.
And though I own all the expansions, as I said, it is hard to get people together so I have yet to play any of them. Are there things that are best not mixed in and only played in the scenario set forth in the expansion or do I throw it all in? And even if I can get them past this point, with all the expansions it is not fun going over all the rulebooks looking for that special rule you need to clarify. There's really not much rules overhead added by the expansions. All I can think of that isn't in the base rules is: Secret rooms (Trollfens and Lair of the Wyrm) Rumour cards (Trollfens, Lair of the Wyrm, Hero and Monster kits) Elevation lines (Labyrinth and Nerekhall) Overgrowth (Labyrinth) Allies (Labyrinth) Portcullis (Nerekhall) Influence effects (Nerekhall) Corrupt citizens (Nerekhall) Of these, Elevation will only show up if playing the Labyrinth or Nerekhall campaign, Overgrowth and Allies in the Labyrinth campaign, Portcullis, Corrupt citizens and Influence in Nerekhall.
If you're playing the base campaign with everything mixed in, the only extra rules you need are the Trollfens or Lair book for secret rooms, and the same for setup for Rumour cards at the start of the campaign. Plus a sheet with Lieutenant rules if you are using it. Everything else that's added (extra conditions, classes, monsters, weapons) the rules are on the cards. [Technically there are also rules for inactive monster groups, but that's pretty much just used in a couple of Lair quests]. Enterprise Architect 10 Full Serial Killer.
Coments are closed